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Network games with atomic players

  • Roberto Cominetti
  • , José R. Correa
  • , Nicolás E. Stier-Moses

Producción científica: Capítulo del libro/informe/acta de congreso › Contribución a la conferencia › revisión exhaustiva

36 Citas (Scopus)

Resumen

We study network arid congestion games with atomic players that can split their flow. This type of games readily applies to competition among freight companies, telecommunication network service providers, intelligent transportation systems and manufacturing with flexible machines. We analyze the worst-case inefficiency of Nash equilibria in those games and conclude that although self-interested agents will not in general achieve a fully efficient solution, the loss is not too large. We show how to compute several bounds for the worst-case inefficiency, which depend on the characteristics of cost functions and the market structure in the game. In addition, we show examples in which market aggregation can adversely impact the aggregated competitors, even though their market power increases. When the market structure is simple enough, this counter-intuitive phenomenon does not arise.

Idioma originalInglés
Título de la publicación alojadaAutomata, Languages and Programming - 33rd International Colloquium, ICALP 2006, Proceedings
EditorialSpringer Verlag
Páginas525-536
Número de páginas12
ISBN (versión impresa)3540359044, 9783540359043
DOI
EstadoPublicada - 2006
Evento33rd International Colloquium on Automata, Languages and Programming, ICALP 2006 - Venice, Italia
Duración: 10 jul 2006 → 14 jul 2006

Serie de la publicación

NombreLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volumen4051 LNCS
ISSN (versión impresa)0302-9743
ISSN (versión digital)1611-3349

Conferencia

Conferencia33rd International Colloquium on Automata, Languages and Programming, ICALP 2006
País/TerritorioItalia
CiudadVenice
Período10/07/06 → 14/07/06

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