TY - GEN
T1 - Use of Virtual Reality in Participatory Design
AU - Loyola, Mauricio
AU - Rossi, Bruno
AU - Montiel, Constanza
AU - Daiber, Max
N1 - Funding Information:
This research was supported by the Ministry of Housing and Urbanism of Chile and the Faculty of Architecture and Urbanism, University of Chile. We thank our colleagues Prof. Jorge Inzulza, Prof. Viviana Fer-nández and Prof. Hernán Elgueta for their valuable insight and expertise on participatory design, and Alejandro Flores, Simón Cárdenas, and Felipe Jerez for their help building the VR model and assisting on the field. Our gratitude to the Municipality of Pedro Aguirre Cerda and SERVIU Region Metropolitana for allowing us to work on this urban design project.
Publisher Copyright:
© 2019, Education and research in Computer Aided Architectural Design in Europe. All rights reserved.
PY - 2019
Y1 - 2019
N2 - Virtual Reality technology was used as a visualization tool in a participatory design process of an urban design project in Santiago, Chile. Community members with little or no familiarity with digital technologies visualized the project using traditional means of architectural representation and immersive virtual reality, and then, answered standardized questionnaires on spatial comprehension. Participants who visualized the project using virtual reality showed a higher level of spatial comprehension and a more precise understanding of the formal and spatial qualities of the project than users who used traditional means.
AB - Virtual Reality technology was used as a visualization tool in a participatory design process of an urban design project in Santiago, Chile. Community members with little or no familiarity with digital technologies visualized the project using traditional means of architectural representation and immersive virtual reality, and then, answered standardized questionnaires on spatial comprehension. Participants who visualized the project using virtual reality showed a higher level of spatial comprehension and a more precise understanding of the formal and spatial qualities of the project than users who used traditional means.
KW - Head Mounted Displays
KW - Participatory Design
KW - Urban Design
KW - Virtual Reality
UR - http://www.scopus.com/inward/record.url?scp=85102901200&partnerID=8YFLogxK
U2 - 10.5151/proceedings-ecaadesigradi2019_156
DO - 10.5151/proceedings-ecaadesigradi2019_156
M3 - Conference contribution
AN - SCOPUS:85102901200
SN - 9789491207181
T3 - Proceedings of the International Conference on Education and Research in Computer Aided Architectural Design in Europe
SP - 449
EP - 454
BT - Architecture in the Age of the 4th Industrial Revolutio
A2 - Sousa, José Pedro
A2 - Henriques, Gonçalo Castro
A2 - Xavier, João Pedro
PB - Education and research in Computer Aided Architectural Design in Europe
T2 - 37th Conference on Education and Research in Computer Aided Architectural Design in Europe and 23rd Conference of the Iberoamerican Society Digital Graphics, eCAADe SIGraDi 2019
Y2 - 11 September 2019 through 13 September 2019
ER -