TY - GEN
T1 - Making-Gestures
T2 - 21st International Conference on Computer-Aided Architectural Design Research in Asia: Living Systems and Micro-Utopias: Towards Continuous Designing, CAADRIA 2016
AU - Pinochet, Diego
N1 - Publisher Copyright:
© 2016 All rights reserved and published by The Association for Computer-Aided Architectural Design Research in Asia.
PY - 2016
Y1 - 2016
N2 - Design is "something that we do" that is related to our unique human condition as creative individuals, so as "making" is related to how we manifest and impress that uniqueness into our surrounding environment. As designers, the way we impress our ideas into the material world is tightly connected to a 'continuous creative performance' and with concepts often missing in digital design and fabrication techniques -yet present in analog processes - such as ambiguity, improvisation and imprecision. In this paper, a model of human-machine interaction is proposed, that seeks to transcend the 'hylomorphic' model imperative in today's digital architectural design practice to a more performative and reciprocal form of computational making. By using body gestures and imbuing fabrication machines with behaviour, the research seeks to embrace the concept of 'performance and error' as promoters of creativity and cognition about the things we create, installing human as the bond of the interrelations between designing and making.
AB - Design is "something that we do" that is related to our unique human condition as creative individuals, so as "making" is related to how we manifest and impress that uniqueness into our surrounding environment. As designers, the way we impress our ideas into the material world is tightly connected to a 'continuous creative performance' and with concepts often missing in digital design and fabrication techniques -yet present in analog processes - such as ambiguity, improvisation and imprecision. In this paper, a model of human-machine interaction is proposed, that seeks to transcend the 'hylomorphic' model imperative in today's digital architectural design practice to a more performative and reciprocal form of computational making. By using body gestures and imbuing fabrication machines with behaviour, the research seeks to embrace the concept of 'performance and error' as promoters of creativity and cognition about the things we create, installing human as the bond of the interrelations between designing and making.
KW - Computational making
KW - Digital design and fabrication
KW - Human machine interaction
KW - Machine learning
UR - http://www.scopus.com/inward/record.url?scp=84973515223&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:84973515223
T3 - CAADRIA 2016, 21st International Conference on Computer-Aided Architectural Design Research in Asia - Living Systems and Micro-Utopias: Towards Continuous Designing
SP - 281
EP - 290
BT - CAADRIA 2016, 21st International Conference on Computer-Aided Architectural Design Research in Asia - Living Systems and Micro-Utopias
A2 - Schnabel, Marc Aurel
A2 - Nakapan, Walaiporn
A2 - Roudavski, Stanislav
A2 - Chien, Sheng-Fen
A2 - Kim, Mi Jeong
A2 - Choo, Seungyeon
PB - The Association for Computer-Aided Architectural Design Research in Asia (CAADRIA)
Y2 - 30 March 2016 through 2 April 2016
ER -