TY - JOUR
T1 - Generic generative design systems to imprint personalities in consumer products
T2 - 21st International Conference on Engineering Design, ICED 2017
AU - Alejandra, Beghelli
AU - Juan, Briede
AU - Miguel, Carrasco
AU - Pablo, Prieto
N1 - Funding Information:
Financial support from the Chilean National Commission for Scientific &Technological Research through the FONDECYT projects 1130674 and 1121570 and from the Advanced Center for Electrical and Electronic Engineering, Basal Project FB-008 (Conicyt) is gratefully acknowledged.
PY - 2017
Y1 - 2017
N2 - Generative design is a computer aided design system that automatically or semi-automatically produces design solutions. Generative design systems help designers to save time and labor during the conceptual stage of the design process by providing them with a high number of design alternatives or emergent design patterns the designer can use to further refine the final design solution. They can also be used by non-specialists to quickly generate much needed design solutions. Several generative design techniques for different consumer products have been proposed to date. However, none of them allow imprinting a personality to the product in such a generic way that the method is independent of the product being designed. Given that customers prefer products whose personality is similar to their own, the capability of generating personality-based products is key for their successful introduction to the market. In this paper we present preliminary results of ongoing research on the development of generative design techniques that imprint personalities to consumer products. Unlike previous work, the techniques here explored are generic enough as to be used with any consumer product.
AB - Generative design is a computer aided design system that automatically or semi-automatically produces design solutions. Generative design systems help designers to save time and labor during the conceptual stage of the design process by providing them with a high number of design alternatives or emergent design patterns the designer can use to further refine the final design solution. They can also be used by non-specialists to quickly generate much needed design solutions. Several generative design techniques for different consumer products have been proposed to date. However, none of them allow imprinting a personality to the product in such a generic way that the method is independent of the product being designed. Given that customers prefer products whose personality is similar to their own, the capability of generating personality-based products is key for their successful introduction to the market. In this paper we present preliminary results of ongoing research on the development of generative design techniques that imprint personalities to consumer products. Unlike previous work, the techniques here explored are generic enough as to be used with any consumer product.
KW - Computational design methods
KW - Conceptual design
KW - Design process
KW - Generative design
UR - http://www.scopus.com/inward/record.url?scp=85029770717&partnerID=8YFLogxK
M3 - Conference article
AN - SCOPUS:85029770717
SN - 2220-4334
VL - 4
SP - 493
EP - 502
JO - Proceedings of the International Conference on Engineering Design, ICED
JF - Proceedings of the International Conference on Engineering Design, ICED
IS - DS87-4
Y2 - 21 August 2017 through 25 August 2017
ER -