@inproceedings{422b74e76cd94587b386a45f18e5c7aa,
title = "Brigada Covid: Health education game for preschoolers",
abstract = "{"}Gamification{"}is a contemporary pedagogic strategy that has been incorporated into the field of pedagogy. Gamification takes game's elements and characteristics, to be used in non-recreational activities such as pedagogy with the aim of enhancing motivation and improving learning. Due to the rapid advance of technology, Gamification is no longer limited to be used only with traditional games but also has begun to be used with video games. This article aims to raise the idea of using gamification in conjunction with current technologies to create a product capable of teaching children to take care of themselves in order to prevent the contagion and spread of COVID-19 in case childrens had to return to school.",
keywords = "coronavirus, covid-19, gamification, pedagogy, teaching, video games",
author = "Alan Silva and Romina Torres and {Von Brand}, Sven",
note = "Publisher Copyright: {\textcopyright} 2020 IEEE.; 39th International Conference of the Chilean Computer Science Society, SCCC 2020 ; Conference date: 16-11-2020 Through 20-11-2020",
year = "2020",
month = nov,
day = "16",
doi = "10.1109/SCCC51225.2020.9281219",
language = "English",
series = "Proceedings - International Conference of the Chilean Computer Science Society, SCCC",
publisher = "IEEE Computer Society",
booktitle = "2020 39th International Conference of the Chilean Computer Science Society, SCCC 2020",
}