Brigada Covid: Health education game for preschoolers

Alan Silva, Romina Torres, Sven Von Brand

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

4 Scopus citations

Abstract

"Gamification"is a contemporary pedagogic strategy that has been incorporated into the field of pedagogy. Gamification takes game's elements and characteristics, to be used in non-recreational activities such as pedagogy with the aim of enhancing motivation and improving learning. Due to the rapid advance of technology, Gamification is no longer limited to be used only with traditional games but also has begun to be used with video games. This article aims to raise the idea of using gamification in conjunction with current technologies to create a product capable of teaching children to take care of themselves in order to prevent the contagion and spread of COVID-19 in case childrens had to return to school.

Original languageEnglish
Title of host publication2020 39th International Conference of the Chilean Computer Science Society, SCCC 2020
PublisherIEEE Computer Society
ISBN (Electronic)9781728183282
DOIs
StatePublished - 16 Nov 2020
Externally publishedYes
Event39th International Conference of the Chilean Computer Science Society, SCCC 2020 - Coquimbo, Chile
Duration: 16 Nov 202020 Nov 2020

Publication series

NameProceedings - International Conference of the Chilean Computer Science Society, SCCC
Volume2020-November
ISSN (Print)1522-4902

Conference

Conference39th International Conference of the Chilean Computer Science Society, SCCC 2020
Country/TerritoryChile
CityCoquimbo
Period16/11/2020/11/20

Keywords

  • coronavirus
  • covid-19
  • gamification
  • pedagogy
  • teaching
  • video games

Fingerprint

Dive into the research topics of 'Brigada Covid: Health education game for preschoolers'. Together they form a unique fingerprint.

Cite this