A virtual platform skin tears learning tool

Vincent Depassier, Heidi Hevia, Romina Torres

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

With the advance of technology video games became more realistic, with better graphics and accessible for all. With them gamification was inserted as a feature to push the boundaries of learning tools. In this work, a learning tool was developed, with a main focus on delivering a skin tears evaluation experience. The player will enter in an attention center where the user will be able to move freely and interact with an examination of several images in which will have to answer what's the correct type of image shown and categorize it correctly, whenever the user gets a correct answer he/she will receive points, if the answer is incorrect, no points will be granted, at the end of the activity the user will have an qualification depending on its choices. Results were promising. According to the validation performed with users, all of them thought that the tool was easy to use and agreed that the tool generates an engaging and learning experience.

Original languageEnglish
Title of host publication2021 40th International Conference of the Chilean Computer Science Society, SCCC 2021
PublisherIEEE Computer Society
ISBN (Electronic)9781665409568
DOIs
StatePublished - 2021
Externally publishedYes
Event40th International Conference of the Chilean Computer Science Society, SCCC 2021 - La Serena, Chile
Duration: 15 Nov 202119 Nov 2021

Publication series

NameProceedings - International Conference of the Chilean Computer Science Society, SCCC
Volume2021-November
ISSN (Print)1522-4902

Conference

Conference40th International Conference of the Chilean Computer Science Society, SCCC 2021
Country/TerritoryChile
CityLa Serena
Period15/11/2119/11/21

Keywords

  • Gamification
  • Learning tool
  • Medicine
  • Skin tears
  • Virtual learning

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