A hypercube queueing loss model with customer-dependent service rates

J. B. Atkinson, I. N. Kovalenko, N. Kuznetsov, K. V. Mykhalevych

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31 Scopus citations


This paper is concerned with the solution of a specific hypercube queueing model. It extends the work that was described in a related paper by Atkinson et al. [Atkinson, J.B., Kovalenko, I.N., Kuznetsov, N., Mykhalevych, K.V., 2006. Heuristic methods for the analysis of a queuing system describing emergency medical services deployed along a highway. Cybernetics & Systems Analysis, 42, 379-391], which investigated a model for deploying emergency services along a highway. The model is based on the servicing of customer demands that arise in a number of distinct geographical zones, or atoms. Service is provided by servers that are positioned at a number of bases, each having a fixed geographical location along the highway. At each base a single server is available. Demands arising in any atom have a first-preference base and a second-preference base. If the first-preference base is busy, service is provided by the second-preference base; and, if both bases are busy, the demand is lost. In practice, because of differences in travel times from the first and second-preference bases to the atom in question, the service rate may be significantly different in the two cases. The model studied here allows for such customer-dependent service rates to occur, and the corresponding hypercube model has 3n states, where n is the number of bases. The computational intractability of this model means that exact solutions for the long-run proportion of lost demands (ploss) can be obtained only for small values of n. In this paper, we propose two heuristic methods and a simulation approach for approximating ploss. The heuristics are shown to produce very accurate estimates of ploss.

Original languageEnglish
Pages (from-to)223-239
Number of pages17
JournalEuropean Journal of Operational Research
Issue number1
StatePublished - 16 Nov 2008
Externally publishedYes


  • Emergency services
  • Heuristics
  • Hypercube
  • Loss system
  • Queueing


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